Rube+Goldberg+Project

** DESIGN FOLDER **
 * THE DESIGN CYCLE **

//** a. Identify the Problem: **// 1. How does the Design Cycle apply to your project, life, and society? a. Project: It will help us create a more accurate Rube Goldberg design. b. Life (Think future jobs): It will help us prepare for future jobs that don't exist yet. c. Society: It will help us create a better community for us to live in and doing it step by step. 2. Identify the problem: We have make a marble do something within a Rube Goldberg structure.
 * Approaches to Learning: Human Ingenuity **
 * Unit Questions: How is the Design Cycle important to the successful outcome of a project? **
 * STEP 1: INVESTIGATE **
 * [[image:bradfieldtechnology/newdesigncycle.gif caption="newdesigncycle.gif"]] ||
 * newdesigncycle.gif ||

//** b. Develop the Design Brief: **// 3. What is a Rube Goldberg? A chain of events that causes something else to happen. 4. What supplies do you have? Straws, Popsicle Sticks, String, Rotating Machinery, Propellers, Glue sticks, a Bag, a random plastic stick. 5. What supplies do you need? A tube, foam. 6. List all the requirements you must meet to create the Rube Goldberg Machine: = ** Requirements: **  = 7. Add two of your own requirements: (You need to make sure you meet these requirements!) Add an extra drop. Make it slide down something. 8. How many times will you test your machine before the final test? About 10 times. 9. Why is it important to test your machine before the final day? To make sure it actually works and the marble does what it's suppose to do. 10. How does making a Rube Goldberg Machine apply to a real world situation? In the real world everything works in a chain of events. One thing leads to another and everything works for a reason. We just have to make sure it's a positive chain of events & one good thing leads to another. // a. Design a Product or Solution: // 11. Create three completely different designs: Please fill out this chart [|IB Brainstorming Chart .pdf] and hand the paper in the basket when you are finished with all of Step 2 (all of the Plan section). // b. Plan a Product or Solution: // 12. Which design do you think will work best? 13. Why did you choose this design? On the back of your Brainstorming Chart, sketch your design and the parts you need to complete your Rube Goldberg. Don't forget you can bring two items from home per group. 14. List the steps to create your design: (You need to create your own steps and organize your time and resources. Each day you should have a list of things you need to accomplish in order to get done by the due date.)
 * // c. Formulate a Design Specification - The Design Brief Continued: //**
 * 1) It must be at least three feet tall.
 * 2) It must have at least 5 straight drops. All five drops must be a different length.
 * 3) It must change directions at least 15 times. You decide the direction and the slope.
 * 4) It must stand on it’s own. You cannot use a table or chair to balance it.
 * 5) It also must be portable.
 * 6) You may only use the materials provided.
 * 7) You may also bring one throw away items from home. For example, a milk carton, juice carton, a box, egg carton, and/or a cereal box. Do not bug your parents and tell them you need a milk carton. Get some thing that is not needed any more.
 * 8) Add two requirements of your own. (Looks cool, is not a requirement)
 * 9) Create a new page on your wiki and name it "IB Design Cycle" - your entire Design Folder should be posted on this page. Copy and paste the Design Folder onto your new page.
 * STEP 2: PLAN **

// a. Use Appropriate Techniques and Equipment: // 15. List three safety tips you need to follow to while creating your machine: // b. Follow the Plan: // 16. Did you follow your plan? 17. Did you create steps that were easy to follow? 18. Did you follow my requirements? Look at the requirements, and put an "x" by all the requirements you met. 19. Did you follow your requirements? Look at the requirements, and put an "x" by the requirements you met. // c. Create the Product/Solution: // 20. What areas of your did you need to troubleshoot? 21. Were you able to troubleshoot effectively? Explain: // a. Evaluate the Product/Solution: // 22. Was your design successful? 23. Did you test your machine before the final day? How many times did you test it? 24. How could you improve your design? 25. What part of your design would you use again? // b. Evaluate the Use of the Design Cycle: // 26. Grade yourself, using the IB Rubric, for each stage of the Design Cycle. Click here for the rubric. 27. How can the Design Cycle be used in other subject areas? 28. How is the Design Cycle important to the successful outcome of a project? (Think about the steps you took to complete this assignment, did the steps make your design better or worse? Do you understand how the Design Cycle helps you solve problems?) 29. What grade do you deserve and why?
 * STEP 3: CREATE **
 * STEP 4: EVALUATE **